From the island

A little better
with every tide.

Fixes, refinements, and little things that make your time on the island feel better. Here’s what changed in each release.

Explore the updates

What’s new

Newest release first
Latest updateRelease link

Hints for your device, parachute launches on touch, and a library with room to stand

Hints name only the controls you have, Drift can glide with a borrowed parachute from a phone or gamepad, and the earned library wing stands on open ground by the lighthouse path.

Drift gliding under a parachute from the Roost balcony on a phone. The messages read tap Interact, and Jump with Hop, then steer with the stick
The library wing cabin on the green headland below the lighthouse, beside the path lights
The same phone view with messages reading press E / Interact, and Space / Hop, then steer with WASD / the stick
  • Improved

    Control hints now name only your device’s controls: taps and the stick on a phone, keys on a keyboard, buttons on a gamepad.

  • Fixed

    Drift can now launch a borrowed parachute with the Hop button on touch and gamepad.

  • Fixed

    The library wing no longer lands on the market stalls; it stands on open ground by the lighthouse path.

Try it on the island
Release link

Talk from further away, supplies at every pickup, and the 40-tile survey

Neighbours answer from a few steps away with an easier-to-see Talk prompt. First Tide supplies wait where you pick them up, and finishing all 40 tiles asks the survey again.

Drift three metres from Marina with a cream E Talk chip above the bottom message band
The woodland pickup at night: the guide light, a lamp, and the waymark sign on its post beside them
Marina at the harbor pickup beside the guide light, with the stores crate on the grass and an E Secure the harbor stores chip
The Tide Settles results with an Official completion survey box asking Do you feel more educated about collective wealth, with Yes and No
  • Improved

    You can talk to neighbours from a few steps further away.

  • Improved

    The E · Talk prompt is now a bright chip above the messages, so it is easy to spot.

  • Fixed

    First Tide supplies, including the woodland waymark, now wait at their pickup instead of appearing on your back.

  • Fixed

    Ending a session after collecting all 40 tiles asks the survey question again.

Try it on the island
Release link

Scoreboards you can read, and island journeys on the Town board

The Harbor and Town boards use the game’s fonts with bigger rows, open full screen with a click, a tap or E, and the Town board now ranks island journeys.

The Harbor board on the pier listing Finn, Marina, Drift, Juniper and Pip with large lap times, Finn in an ochre band, and Click to open along the bottom
The Town board by the market seating listing island journeys by Community, with Ada first at 12,400
The Harbor board full screen with period tabs and seven laps, Finn first at 39.2 seconds
The Town board full screen on Medium, All-time, listing six journeys with Community, outcome, keeper and tiles
  • Improved

    The Harbor and Town boards are easier to read, in the game’s own fonts.

  • New

    Click or tap a scoreboard, or press E beside it, to open it full screen.

  • New

    The Town board ranks island journeys by Community on Easy, Medium and Hard.

  • Fixed

    A finished sail lap no longer shows more than once on the Harbor board.

Try it on the island
Release link

A shorter First Tide chart on bigger screens

On computers and tablets, the Prepare for First Tide chart sits beside its places and stays above the large bottom messages.

Prepare for First Tide with the island chart on the left, Harbor, Market and garden, Woodland and Back to exploring on the right, and the objective message below it
The side-by-side First Tide chart on a 1280 by 720 screen with the bottom message fully below it
The earlier tall First Tide chart with the bottom message text drawn over its Back to exploring button
  • Fixed

    On computers and tablets, the bottom message no longer covers Back to exploring on the First Tide chart.

Try it on the island
Release link

Path tiles in a column of light

Path tiles stand in a soft yellow column. Decision cards keep point totals off while you choose, and journal menus on a phone open the game's own list.

Drift beside a Trust path tile that floats over a soft yellow column, with the lighthouse behind
Phone decision card, The Village Looks to You, with three choices and no point totals
Phone journal with the Time of day menu open on Day, Night, and Day / night cycle
  • Improved

    Path tiles stand in a soft yellow column that fades out below the card.

  • Improved

    Decision cards keep point totals and coin costs off while you choose. Repair and boat prices still show.

  • Fixed

    On a phone, journal menus open the game's own list and keep your choice.

Try it on the island
Release link

Before You Go on every ending

Ending a session always asks whether you feel more educated about collective wealth. All 40 tiles make that the official completion survey, and The Tide Settles sits in the center of a phone screen.

Phone end screen with the official completion survey and Yes and No
  • New

    Ending a session asks Before You Go.

  • New

    Collecting all 40 tiles marks that question as the official completion survey.

  • Improved

    The Tide Settles sits in the center of a phone screen.

Try it on the island
Release link

Stay on the roost and see the path tiles

The roost keeps you on the round deck. Green path tiles wear a cream-gold ring on the grass. After a storm the island settles instead of freezing, and phones run a steadier Smooth look.

Phone view of the round roost deck around the tree
Keeper beside a green path tile on the meadow
Phone aftermath with forest grove repair signs
  • Fixed

    Standing at the edge of the roost keeps you on the round deck.

  • Fixed

    Origin and Trust path tiles show a cream-gold ring so they read on the grass.

  • Fixed

    After a storm, the tide settles in small steps instead of freezing the island.

  • Improved

    On a phone, Smooth play paints fewer frames so the device stays cooler.

Try it on the island
Release link

Harbor race times are on the boards

Finish a sail race and the pier board and the town board both show the lap. They keep the fastest times for today, this week, this month, and all-time, with the keeper’s name, time, score, and boat.

The harbor sail-race board on the pier, with columns for name, time, score, and boat
The town square sail-race board in the grass near the market seating
  • New

    The pier board lists live sail-race standings for today, this week, this month, and all-time.

  • New

    The town square board shows the same times beside the market seating.

  • New

    A finished race saves the keeper’s name, time, lap score, place, and boat.

Try it on the island
Release link

Your First Tide recap matches what happened

The lighthouse card counts the places you prepared, and it says when the tide still reached them. A service shows as restored only after you repair that region. The postcard is ready to save when the card opens. Sharing a link shows the full Tide Keepers portrait.

First Tide milestone with a ready postcard and accurate harbor, garden, and woodland lines
Finn, Marina and Drift on the island grass beneath the Tide Keepers logo
  • Fixed

    Region lines count the places you prepared, including places the tide still reached.

  • Fixed

    A region says its service was restored only after you repair it.

  • Improved

    The First Tide postcard is ready to save when the lighthouse card opens.

  • Improved

    Sharing a Tide Keepers link shows one wide portrait, with the full logo and all three keepers.

Try it on the island
Release link

See your results when the path is complete

Collecting every path tile opens your results. Keep exploring this island, or start a new game. The lighthouse camera stays with you on the stairs, and the roost ribbons play a chime.

Tide Settles results with Keep exploring and Explore Again
Phone results screen with Keep exploring above Explore Again
Keeper on the lighthouse balcony with the island below
Roost balcony with wind ribbons under the tree
  • New

    Collecting every path tile opens your results. Keep exploring, or start a new game.

  • Fixed

    Climbing the lighthouse stairs keeps the camera with you on the balcony.

  • New

    The roost wind ribbons play a chime when you send them spinning.

Try it on the island
Release link

Ring the lighthouse bell to start the tide

First Tide begins when you ring the storm bell. The climb opens onto the balcony, the storm stays close enough to watch, and walking the island after the tide is smoother.

Storm viewed from the lighthouse lantern with keepers on the balcony
Inside the lighthouse card offering the spiral stairs
Marina on the roost swing above the woodland
Marina walking among fallen trees and repair signs after the storm
  • New

    Island look in Journal settings: Auto, Smooth, Balanced, or Rich.

  • Improved

    First Tide starts when you climb the lighthouse and ring the storm bell.

  • Improved

    The stair climb follows you onto the lantern balcony, and the storm view can zoom in from there.

  • Improved

    Marina’s roost swing uses a side camera and shows how to swing and launch.

  • Fixed

    The library no longer covers the Woodland waymark at the spring bridge.

  • Fixed

    Walking through storm cleanup no longer keeps every fallen tree on screen.

Try it on the island
Release link

The island is now the front door

Open Tide Keepers and you land on the island. The board game is one click away at Board game, and old Explore links still find you.

Tide Keepers Explore keeper picker at the site root
Board game Begin Your Journey screen at /board-game
Island boot after redirect from /explore2
Mobile Keeper journal home with stacked portrait and icon menu
  • Improved

    The home page is the island walk with Finn, Marina, and Drift.

  • Improved

    The board game lives at /board-game, linked from the island.

  • Fixed

    Old /explore2 bookmarks redirect to the new home without losing your place.

  • Improved

    On a phone, the Journal home shows your keeper above a clear icon menu.

Try it on the island
Release link

Learn as you explore shows the island

Checking Learn as you explore now starts you on the island with the first lesson, instead of a blank view.

Marina at the lighthouse with the first Learn as you explore lesson open.
  • Fixed

    Learn as you explore shows the island and the first lesson.

  • Improved

    Send report in the journal is a button.

Try it on the island
Release link

On Easy, the first storm wrecks the whole island

After the first storm on Easy, the whole island is at the strongest storm damage. Path tiles stay visible around the island. Cleaning up the whole island still costs 20 Coin.

The island after an Easy storm, with fallen trees across the land and the lighthouse still standing
A green path tile standing among fallen trees after an Easy storm
  • Fixed

    On Easy, the first storm leaves the whole island at the strongest storm damage.

  • Fixed

    Path tiles stay visible around the island after a storm.

  • Improved

    Cleaning up the whole island on Easy still costs 20 Coin.

Try it on the island
Release link

Drift can slide, and large messages start on

Hold Space while moving and Drift belly-slides on the grass. He can swim across water. The roost swing now faces out over the island. Large bottom messages is on by default.

Drift sliding on his belly across the grass, with the large task band at the bottom of the screen
Drift sliding away from the camera with a pale grass trail behind him
Drift standing in open water off the west shore with the lighthouse still on the task band
Explore2 with Large bottom messages on by default and the island map above the task band
  • New

    Drift can belly-slide if you hold Space while moving. A short rustle plays.

  • Improved

    Drift can swim across rivers and open water.

  • Improved

    The roost swing faces out over the island.

  • Improved

    Large bottom messages is on by default. You can still turn it off in Journal → Accessibility.

Try it on the island
Release link

Drift looks more like himself when he runs and floats

Drift's sprint no longer stretches him out of shape, and a parachute pack sits on his back. In the air he uses his usual idle.

Drift floating under a lookout parachute in his usual idle pose above the roost treehouse
Drift sprinting on the Beacon Heights lawn without stretching out of shape
Drift running with a yellow parachute pack seated on his back
  • Improved

    Drift's running animation no longer distorts his body.

  • Improved

    A borrowed parachute pack sits on Drift's back.

  • Improved

    While floating under a parachute, Drift uses his usual idle.

Try it on the island
Release link

Phone play stays clear with large messages

On a phone, movement and action buttons stay above the large bottom messages, and the journal is easier to read without sideways scrolling.

Marina on a phone with the stick and Flap above the large bottom task text
Phone journal Accessibility with stacked full-width cream select menus
Phone journal Home for Marina with stacked End session and destination buttons
  • Fixed

    On a phone, the stick and action buttons sit above large bottom messages so you can still play.

  • Improved

    Journal pages line up with the header, and the menus use the full width.

  • Improved

    Places you already prepared no longer fill the First Tide job card.

Try it on the island
Release link

A clearer journal and a house in the roost

Journal menus and text size are easier to use, the left nav has sketched icons, and Marina’s roost now has a house at the top of the tree.

Journal Home for Marina with sketched left-nav icons and destination buttons
Journal Camera page with Time of day open, Night selected in an ocean row
Journal Accessibility showing the text-size stepper, typeable percent, and large slider
Journal Accessibility with Reduced motion and High contrast cream select fields
  • New

    Journal menus use Tide Keepers cream fields instead of the default browser lists.

  • Improved

    Text size has minus and plus buttons, a box you can type into, and a larger slider.

  • Improved

    The journal left nav uses small sketched icons.

  • New

    Marina’s roost has a house at the top of the treehouse, with greenery around the crown.

  • Improved

    Picking up a path tile no longer pauses your walk.

  • New

    During a storm watch, ring the lighthouse bell to call neighbors, or ask one neighbor at a time to head there.

  • Improved

    Path tiles are easier to spot on the island map.

  • Improved

    You can walk, swim, and fly up to twice as fast from Gameplay.

Try it on the island
Release link

Pictures with the notes

Each public update now includes screenshots from that release.

Public notes for See what’s playing, with the woodland task-band screenshot under the summary
Public notes for A higher perch showing four screenshots in a hero-plus-grid layout
Phone-width public notes with stacked woodland and Sound screenshots
  • New

    The Game updates page now shows pictures from each release.

Try it on the island
Release link

See what’s playing, and a tidier task band

You can see the current song in Sound, optionally keep it playing when you open the journal, and large bottom messages stay in a readable 710px column.

Marina on the woodland path with the bottom task text in a 710px column
Journal Sound page showing Harbor Calm as now playing and a Keep music playing toggle
  • Improved

    Large bottom messages stay within 710px and wrap more naturally.

  • New

    Journal → Sound shows the current song and can keep music playing when you open the journal or leave the tab.

Try it on the island
Release link

Larger messages you can turn on

You can move the current task to large text at the bottom of the screen, and the island map stays visible above it.

Drift in the woodland with the island map sitting above large bottom task text
Journal Accessibility page with Large bottom messages turned on
  • New

    Journal → Accessibility now includes Large bottom messages, saved on this device.

  • Improved

    When that mode is on, the island map sits above the large text instead of disappearing under it.

  • Improved

    The First Tide recap padding shrinks with the window so the card fits more comfortably.

Try it on the island
Release link

A higher perch and wilder weather

Marina can land on the lighthouse lantern, storms look stronger, and the First Tide recap is easier to read.

Finn, Marina and Drift standing together above the island
Close-up of Finn, Marina and Drift for square sharing
First Tide recap on a desktop window with postcard and three restored regions
First Tide recap with enlarged text still showing the postcard and region results
  • New

    Approved island portraits now appear when someone shares a Tide Keepers link, including a square version.

  • Improved

    Marina can fly up to the lighthouse lantern and land on the roof.

  • Improved

    Storms look stronger, with rain that follows the weather.

  • Improved

    The First Tide recap stays readable on shorter desktop windows and with larger text.

Try it on the island
Release link

Sharing and finishing touches

New sharing artwork and a few thoughtful finishing touches around the island.

Finn Marina and Drift standing together above the island
Finn wearing the smaller parachute backpack
Highlighted end of game question with right aligned answers
Phone layout of the highlighted question
  • New

    Island artwork featuring Finn, Marina and Drift now appears in social link previews.

  • Improved

    Parachute backpacks are smaller and fit the keepers more neatly. Marina flies without a pack.

  • Improved

    The end-of-game question has a soft blue highlight and clearly aligned answer buttons.

Try it on the island
Release link

A clearer journey

Find repairs, choose your pace, earn Coin with island jobs, and keep a postcard of your journey.

Repair charms above damaged places viewed from the lighthouse
Phone view with repair markers inside the screen
Rounded parchment repair placard with hammer charm and repair cost
Island view after restoring the harbor
  • New

    Look for a little hammer-and-sparkle charm and Needs repair label at storm-damaged places. Markers clear when repairs are complete.

  • Improved

    Map labels and nearby signs now share our familiar fonts, warm parchment, ocean blue, and gold.

  • Fixed

    Destination labels stay within the edges of narrow phone screens.

  • Improved

    Long directions wrap within the journey card, and repair scenes use gentler focused camera pans.

  • Improved

    Results use the familiar score layout, and the First Tide recap previews your postcard before saving.

  • New

    Choose difficulty with clear descriptions in the journal. Repeatable paid island deliveries help you earn Coin and repay borrowing.

  • New

    Adjust text size with an immediate preview in Journal → Accessibility.

  • New

    Preview music before downloading songs, then arrange your island playlist in Journal → Sound.

  • Improved

    Hold Space as Marina to climb into flight and release to glide. Homes now block walking and low flight; fly above the roof or walk around.

  • Improved

    Styled personal contribution reports with icons and clearer activity groups.

  • Improved

    Day and night changes now refresh the island soundtrack.

  • Improved

    Later storms include an outdoor warning and neighbour rally interactions.

  • Improved

    Fixed Shelly’s resting stance.

  • Improved

    Parachute packs are smaller and better fitted, with a softer shape and little buckle.

Try it on the island
Release link

Clearer choices, easier endings

A few thoughtful improvements to help you find your way, read the island, and finish a walk when you are ready.

Journal Home with a visible End session button
Phone Journal Home with End session near the top
Learning instructions in the brand typefaces
Public Tide Keepers Updates page with the current release and its fixes
  • Fixed

    End session now works before you collect every tile. Your wrap-up reflects the progress you actually made, with Scored Journey on or off.

  • Improved

    End session is easy to find on Journal Home. You can review the confirmation and cancel to keep exploring.

  • Improved

    Learning tips, menus, and preparation and repair signs now use the Tide Keepers typefaces consistently.

  • Simplified

    The character-selection screen has fewer distractions. The How to Play button has been removed; optional Learn as you explore lessons are still available.

  • New

    Game updates now has a home. Open it from the keeper’s journal to see the fixes and improvements in each release.

Try it on the island