WASD / stick move · mouse or drag look · Space / Hop · E / Interact · V camera · M map · Esc pause · Board game
JourneyKeeper
Community 0Tiles 0 / 40
Storm Calm
Coin 0
Beacon ready×2 Coin×2 for 5Storm Shield
1st
0.0s
N
ASSwing
SpaceJump & fly
This island uses a chase camera. Scroll or L1/R1 to zoom, or pinch on a phone.
About island look
Auto picks the best look for this device. Smooth favors steady play; Balanced is a middle ground; Rich uses the fullest shadows and detail.
Follow the ground trail and compass toward your tracked task.
Now playing
Nothing is playing yet.
Your island playlist
Now playing
Nothing is playing yet.
Difficulty
Movement speed
Scored Journey active
Optional lessons while you play. Skip a lesson or end learning whenever you like.
Explore the island, prepare places before First Tide, and restore damaged services. Your Journal keeps track of tasks, supplies and contribution results.
Move
WASD
Left stick
Look
Drag with the left mouse button
Right stick
Sprint
Shift
L3 / R2
Hop
Space
✕
Interact
E
✕ at a marker
Settings
Q
△
Camera
Scroll to zoom
L1 / R1
Minimap
M
Touchpad
Pause
Esc
Options
Event
Title
Text
The Tide Settles
You woke at the beacon with nothing but a bit of hope and a village one flood away from
total ruin. Take a look at what you walked into being:
Official completion survey · all 40 tiles collected
Before you go
Do you feel more educated about collective wealth?
Build Beyond the Screen
Your village is fictional. These problems aren't. The same strategies that rebuilt your island are already being used to build stronger communities across the country.
Spread the Wealth
Show off your village and what you've built. And challenge members of your IRL village to build something even better.
Your village postcard
Composing postcard…
Set Sail Again
Every village rebuilds differently. Pick a different keeper, walk a different route, and see what kind of place you build this time.
Take a Turn Instead
The same island, the same four decks — rolled across a board with your village beside you.
This journey won’t be saved. Close this to keep playing.
Performance
Live overlay while you walk. 60 is the recorded floor; 120 is the stretch when the display allows it.
Finn water helmet
Finn only, and only on this ?admin=1 page. The bubble is glued to his head bone and rides with his plant and lean. It fades off when he is really swimming. Drag the sliders, then copy the numbers and paste them back in chat.
Storm
Chance-based clock after a calm floor. Difficulty caps Easy at one surge and Medium/Hard at three; reset to stack another.
Storm tuning
How storms actually land: after the calm floor, the clock rolls every
roll cadence seconds with Watch % odds of turning the sky. In Watch, after
Watch min it rolls the same cadence with Storm % odds; at Watch max
the surge lands regardless. Difficulty caps Easy at one full-strength surge (one payment
restores everything) and Medium/Hard at three stacked surges. Hard costs more Coin to
repair. Players never see these numbers —
tune here, saved locally, applied to this session immediately.
Cheats
When on, Coin can go below zero. Trust, Wisdom, and Community still floor at 0.
Tile SFX
Audition each Explore family sting. Honors mute and SFX volume. Replace files in CMS Audio → Sound effects → Tile hits.
Wrapup / share camera
Open the end screen without finishing a run. Postcard + Save/Share use the same cream score card as the board. The shot is taken where the keeper stands, facing their face — copy the dump into KEEPER_SHARE_SHOT to keep it.
Selection cards
Hide Trust / Coin / Wisdom lines under encounter choices. Saved in local settings.
Clock: —
Testing time
Visible-tab time on localhost or with ?admin=1. Stays on this device.